This review contains spoilers

200 hours.
152 Shrines.
147 Bubbul Gems.
139 Side Quests.
120 Lightroots.
60 Side Adventures.
58 wells.
31 Old Maps.
15 units for Link's house.
6 Monster Medals.
4 stars on every single article of armor/clothing.
1 fully-upgraded horse.
And like 275 Korok seeds.

After all of that, I've finally rolled credits on TotK. I'm gonna have to sit with this for a bit before I write anything regarding this incredible journey or its phenomenal climax.

And after I do that, you'd better believe I'm gonna get every last Korok seed and track down the last couple of Addison locations. This game rips.

Original May 14th review:

If any of these goobers saying "$70 DLC" or "SAME GAME" has enjoyed more than one Yakuza game in their life, I swear Iwata's ghost is gonna haunt them for that double standard

I love Kamurocho! I enjoy seeing it evolve and change throughout the series. So why do people suddenly have an issue when Zelda does it?

TotK has fixed every issue I had with BotW. The variety of enemies and NPCs has drastically expanded, the world feels more live-in, the successors to Divine Beasts are a huge improvement, the original map has been remixed and effectively tripled in size, and the DIFFICULTY. It's actually challenging this time!

I'm 30 hours in, and am confident this is gonna be an all-timer for me. Just pure joy incarnate.

Reviewed on May 14, 2023


7 Comments


Is the story actually a major part of the game or is mostly in memories again

1 year ago

@NOWITSREYNTIME17 Definitely more than last time, about on par with Skyward Sword in terms of how much focus there is on story.
Oh damn 🤯
Yakuza 7 is literally a different genre than all the other ones though

1 year ago

Yeah, after only 7 other numbered entries in the series. Don't get me wrong, I'm a big Yakuza fan. But my point was the re-use of Kamurocho through several games is way more repetitive than BotW->TotK.

1 year ago

I feel like I should defend Yakuza's maps. Kamurocho feels like a living breathing place, completely indifferent to the player. While the map is functionally the same between the games, the ways you interact with Kamurocho in Yakuza 0, 4, Judgment is very different in order to reflect the themes of each game. By contrast BotW's map, to me at least, always felt very designed in order to guide the player to the most fun/interesting things. This isn't a bad thing by any means. I really like Sonic Frontiers and there isn't a space on that game's maps that doesn't feel designed like a playground. But the maps of Yakuza and BotW are designed with different goals in mind. It's not hypocritical to prefer one to the other.

1 year ago

@Alltehpie oh definitely! I love how Kamurocho evolves, and how the focus shifts to different parts of town throughout the series. I'm not saying it's hypocritical to prefer that or BotW/TotK, I'm saying it's asinine to accept Kamurocho as a new game each time while calling TotK "$70 DLC" while it changes the BotW map more than most Yakuza games change Kamurocho.