severely frustrating. somewhere within this i can see the game that is far and away my favorite in the Amnesia series up to this point. the settings are wonderful, the heavier puzzle elements are back, the story with the characters within are the most interesting they have been and so on. the issue comes when the execution of all of these elements are botched almost every step of the way, usually in the most baffling fashion.

if i were to try to get to the core of the issues with the game, a line could be drawn from a majority of them to a sense of excess. we have an interesting story and set of characters as previously mentioned but its tarnished by constant interruptions, forced flashbacks, slow walk cinematic bits, and anything of the sort to rip you from playing the game. complaints about the lack of monster/enemy interaction in A Machine for Pigs seems to have been addressed but you soon realize how much they overdid it. not going to be scientific or exact in my estimate but it truly feels like you are dealing with enemies (whether that's by hide and seeking or in a scripted chase sequence) a good 30-40% more than in The Dark Descent. add in that the game generally feels like it's an hour or two too long on top of these things and it's just too fucking much.

i appreciate that they were trying some new things here but it feels like more of a half step than i was wishing for. maybe if this swung for the fences a bit more with massive changes it could've come together. The Bunker looks to be more along those lines, hopefully.

Reviewed on Jul 27, 2023


2 Comments


9 months ago

great review! fully agree with your criticisms. felt like a much larger scale production than it needed to be and story/gameplay felt really uneven. only area I thought that worked was the fort early on.

9 months ago

@max_q - thank you! <3

i agree about the fort being the highlight. was getting really into things from the start, through there, and even up until you go through the cistern or so but the wheels really came off.