After about 100-ish accumulated hours, I think I've had my fill on Baldur's Gate 3. Some of that is just how much I'm able to tolerate the sort of loosely content-driven nature of the western-developed open world RPG -- which BG3 isn't necessarily open world, I actually really love how tightly designed its overworld maps are, but unfortunately it does happen to share many of the same pitfalls that tend to wear me down in those games like endless vendor trash and dogshit inventory management. But I also feel like there's something missing from the game itself that would elevate the experience to something truly incredible, and I can't quite put my finger on what that could be.

Maybe it's that the game's narrative feels somewhat devoid of meaning or message; it feels like a means to an end for the developers and writers to get to the important combat set pieces. But even then I can respect how difficult that can be to implement in a game that's largely about fulfilling personal fantasies through diverse and emergent gameplay. On the other hand, Larian has kinda compromised true freedom for a facade of sorts, dialogue trees are bland and the dialogue pacing itself can feel jerky and awkward -- and I say this having not played the game as the Dark Urge, so maybe that could potentially alleviate this little peeve of mine -- but it doesn't feel like there's enough functional variance to make that feel more understandable.

I love the party members, but it's disappointing how rarely they ever play off each other. I get that there's so many variables at play that they can't reasonably have a conversation ready for every set of characters in every situation, but even just having banter at the campsite would've gone a long way. The vast majority of the game's dialogue is the game talking at you, but even then it rarely even feels like a conversation. The whole romance aspect is probably the most revelatory of all though: I'm just really, really not a fan of how western RPGs (and a few non-western RPGs like modern Fire Emblem and Persona) implement romance as this utilitarian content thing. I think the only time I've walked away from a modern game with player character romance options somewhat fulfilled was Judy's romance in Cyberpunk 2077 (and even that had its issues, like the "sex" scene that felt like they just stole animations from a Second Life NSFW server). Anyways, my point is kinda just, in the pursuit of making a world where they want you to go about things in your own way, they've created an entire framework that exists purely for the player at all times -- even within the facets of the game that should feel more human.

And before I let this whole thing run away as purely negative, which has not been my intention at all, because ultimately I think very highly of the game and there is A LOT that I do love about Baldur's Gate 3: the main party has cool and distinctive designs, the music (while a bit safe) is always pleasant and appropriately utilized, like I said earlier the scope of the world and the design of its maps are how I wish more modern devs would handle the scale of their games instead of just big open maps, I really enjoy the combat even if the 5e power scaling kinda hurts the pacing more than it helps it, the game is gorgeous on the whole, and I think the voice acting is pretty fuckin' great! The entire package of Baldur's Gate 3 is undeniably incredible; it's a landmark title and it honestly deserved getting so many GOTY awards (though personally I just found 2023 to be lacking in amazing experiences, mostly being a deluge of decent to good titles, and Baldur's Gate 3 was the real standout for me).

But, I think it also has illuminated a lot of Larian's weaknesses if their other games hadn't done so already, and Larian being able to address those or not in future titles is gonna be the deciding factor on if they become the next BioWare/Bethesda (in a bad way). Like, they seem to have solid writers, but the structure of the game just does none of that narrative justice. Dialogue is exhausting and annoying for the most part, more CRPG devs need to do the Disco Elysium thing of putting it in an easily readable sidebar. If what I've heard about Dark Urge origin is to be trusted, it makes me want to see them do something more focused on a specific character framework instead of spreading themselves thin with seven origin characters and a blank slate -- say what you will about the Mass Effect trilogy, particularly its politics lol, but having a singular character anchored into the world was clearly economically effective (in terms of development resources and probably money) for the scale of each project, and effective at allowing the player to roleplay meaningfully at the cost of freedom. Or just lean harder into that freedom aspect, make the dialogue a more meaningful part of the experience, and not just feeling like the part of the game where you have to eat your vegetables before getting back to the good stuff (i.e. murdering all the bad guys on the map).

Maybe I'm talking out of my ass, but I'm at least speaking for what I am personally craving from one of these RPGs. It was a bit frustrating how close BG3 came to satiating this feeling I've been left with post-Mass Effect 3 disappointment, but ultimately BG3 didn't really stick the landing for me and that has kinda sucked, especially when I think it's otherwise a pretty fun experience. Also like, at least allow me to have Karlach, Shadowheart, and Lae'zel be in a relationship if you want the game to be hinged on this design theme of indulgent, hedonistic freedom. Not sure if that's a real complaint or if I'm just trying to find an excuse to bring up gay things in my reviews like usual, I just want to see them all hold hands or something, all these party members very clearly want to kiss each other and Larian won't let them... I don't even really want a romance when I'm playing as Tav (cuz like I said the romance feels so empty when it's just a game talking at nothing lol) I want to see the actual characters be happy with each other!! Idk let Astarion make out with Gale or something, if these people really are so horny, they should canonically be fucking each other too or something, man.

Kinda lost the thread here, but uh, what's something inflammatory I can end this on. Oh, how about: Baldur's Gate 3 is the first game I've ever played that makes content-driven media seem good actually. Hm, too back-handed and maybe not even true. Baldur's Gate 3 is the Chrono Trigger of CRPGS? Not sure what that means tbh. Let's just take a little of both: Baldur's Gate 3 is simultaneously the best Dragon Age game and the best Elder Scrolls game released in the past 15 years. It's also somehow less racist than Mass Effect? Idk man, maybe I should've played Planescape: Torment instead.

Reviewed on Jan 27, 2024


1 Comment


3 months ago

not sure how i feel about this review, i just wanted closure on this whole journey i've had with baldur's gate 3 over the past few months. cool game either way!!