I adored this game for what it was. It can be beaten in one sitting, which I imagine to be the biggest criticism of the game. Yet, if you view it from the lens of an interactive music video or a visual album, the short run time starts to feel more appropriate. The music is superb, but if you don’t find yourself enjoying the music then the package as a whole starts to fall apart.

If I were looking for reasons to lower my score I would note that it tends to lean so heavily into its style that the game can become unnecessarily difficult as a result. This is very clear in your first playthrough where you can really beat the levels without actually understanding where you’re supposed to be moving your character or how to interact with the different systems it throws at you. Another very minor knock is how it presents the levels to you on your first playthrough. It kicks you out to a level select screen after every completion, but then after you beat the game gives you the ability to take on the whole game in one go. I would have skipped the level select until you’ve beaten it once, and instead introduced just a ‘continue’ option after every level.

I went into the game expecting something along the lines of PS2 classic Amplitude, but as I hinted before it actually leans more into the visuals than the game mechanics. This isn't a bad thing, just something to be aware of before you dive into it. As a result of the focus on visuals and stylistic presentation, the game feels much more cohesive. Honestly, I would recommend jumping into this game somewhat blind… maybe I should have lead with that. Prepare for a short, but memorable experience.

Reviewed on Feb 27, 2021


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