Industry bending.

This is the first thing that came to me when I was playing this amazing piece of art. I cannot imagine how innovative it must have felt playing this in 1992. That is one of the things I love the most about this era of gaming, specially on the Super Famicom, is that there were A LOT of experimentation of ideas and concepts.

Well, the game itself is basically a 'Choose your own Adventure' type stuff, having an uneasy and creepy atmosphere to it, based on quite typical Japanese horror from that era and I gotta say that 'Clock Tower' took loads of inspiration from this.

For those who do not know, this game was developed by the almighty SPIKE CHUNSOFT team (of Dragon Quest fame) and the idea came from Koichi Nakamura itself, where upon seeing that a girl he was dating at the time did not like "usual" games, he then thought of a game which could be played by anyone, as an easy introductory venture into this world, so later they could eventually pick up other titles to play.

That is how Sound Novels where created and later on evolved into Visual Novels (with Leaf's eroges).

If you are interested in game research or just like Visual Novels, you cannot go wrong with this one (it is quite short as well). Take a look at this video on the history of Visual Novels as well if you want to go further into this rabbit hole [https://www.youtube.com/watch?v=7wOtv-J7tOI]

Now, could we also get a translation of Kamaitachi no Yoru [https://www.backloggd.com/games/kamaitachi-no-yoru], please? Thanks.

Reviewed on Mar 10, 2024


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