thewilhelm
BACKER
Bio
Otaku-Technomancer
Otaku-Technomancer
Badges
Elite Gamer
Played 500+ games
Trend Setter
Gained 50+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
Loved
Gained 100+ total review likes
Roadtrip
Voted for at least 3 features on the roadmap
Donor
Liked 50+ reviews / lists
Gamer
Played 250+ games
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '22
Participated in the 2022 Game of the Year Event
Popular
Gained 15+ followers
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
518
Total Games Played
000
Played in 2024
154
Games Backloggd
Recently Played See More
Recently Reviewed See More
YES.
This is what I keep looking for nowadays, a chilled, well-crafted adventure in which I can lose myself.
This game brings SO MANY deep ideas and ideologies that it is mind-boggling. The whole idea of having strings attached to you that can help or deter your journey can be analyzed indefinitely and, honestly, turned into a college paper.
If you enjoy playing games like Limbo, Inside, Planet of Lana and so on, please, give this a try! If you can bring some friends to embark on this adventure with you, even better.
A shout out to my dear friends Lucas and Johan for sharing this epic experience with me.
This is what I keep looking for nowadays, a chilled, well-crafted adventure in which I can lose myself.
This game brings SO MANY deep ideas and ideologies that it is mind-boggling. The whole idea of having strings attached to you that can help or deter your journey can be analyzed indefinitely and, honestly, turned into a college paper.
If you enjoy playing games like Limbo, Inside, Planet of Lana and so on, please, give this a try! If you can bring some friends to embark on this adventure with you, even better.
A shout out to my dear friends Lucas and Johan for sharing this epic experience with me.
AMAZING GAME.
The dialogue is well-written (the localization into PT-BR was done perfectly too), the whole vibe of the game reminded me of so many other games and life experiences, like Undertale, Journey and Zelda: Minish Cap.
If you want a chilled game to spend 2 or so hours on, look no further. Marvelous experience.
The dialogue is well-written (the localization into PT-BR was done perfectly too), the whole vibe of the game reminded me of so many other games and life experiences, like Undertale, Journey and Zelda: Minish Cap.
If you want a chilled game to spend 2 or so hours on, look no further. Marvelous experience.
Industry bending.
This is the first thing that came to me when I was playing this amazing piece of art. I cannot imagine how innovative it must have felt playing this in 1992. That is one of the things I love the most about this era of gaming, specially on the Super Famicom, is that there were A LOT of experimentation of ideas and concepts.
Well, the game itself is basically a 'Choose your own Adventure' type stuff, having an uneasy and creepy atmosphere to it, based on quite typical Japanese horror from that era and I gotta say that 'Clock Tower' took loads of inspiration from this.
For those who do not know, this game was developed by the almighty SPIKE CHUNSOFT team (of Dragon Quest fame) and the idea came from Koichi Nakamura itself, where upon seeing that a girl he was dating at the time did not like "usual" games, he then thought of a game which could be played by anyone, as an easy introductory venture into this world, so later they could eventually pick up other titles to play.
That is how Sound Novels where created and later on evolved into Visual Novels (with Leaf's eroges).
If you are interested in game research or just like Visual Novels, you cannot go wrong with this one (it is quite short as well). Take a look at this video on the history of Visual Novels as well if you want to go further into this rabbit hole [https://www.youtube.com/watch?v=7wOtv-J7tOI]
Now, could we also get a translation of Kamaitachi no Yoru [https://www.backloggd.com/games/kamaitachi-no-yoru], please? Thanks.
This is the first thing that came to me when I was playing this amazing piece of art. I cannot imagine how innovative it must have felt playing this in 1992. That is one of the things I love the most about this era of gaming, specially on the Super Famicom, is that there were A LOT of experimentation of ideas and concepts.
Well, the game itself is basically a 'Choose your own Adventure' type stuff, having an uneasy and creepy atmosphere to it, based on quite typical Japanese horror from that era and I gotta say that 'Clock Tower' took loads of inspiration from this.
For those who do not know, this game was developed by the almighty SPIKE CHUNSOFT team (of Dragon Quest fame) and the idea came from Koichi Nakamura itself, where upon seeing that a girl he was dating at the time did not like "usual" games, he then thought of a game which could be played by anyone, as an easy introductory venture into this world, so later they could eventually pick up other titles to play.
That is how Sound Novels where created and later on evolved into Visual Novels (with Leaf's eroges).
If you are interested in game research or just like Visual Novels, you cannot go wrong with this one (it is quite short as well). Take a look at this video on the history of Visual Novels as well if you want to go further into this rabbit hole [https://www.youtube.com/watch?v=7wOtv-J7tOI]
Now, could we also get a translation of Kamaitachi no Yoru [https://www.backloggd.com/games/kamaitachi-no-yoru], please? Thanks.