The camouflage (additional flexibility during stealth sections) and electricity (crowd control in combat) abilities serve as a decent extension on the mechanics of the first game but you can frankly see the pesudo DLC mini sequel budget creep in a lot at points (the Roxxon troops being recolors of silver sable's troops, same map largely, reused mission concepts like Howard's pigeon chases or the plumbing mission, etc.). I'd say this is otherwise fine for what its going for even though I wish the pacing was a bit better. There is a flashback right before the main fight that frankly feels like it should've been the opening of the game and the Prowler's short lived attempted betrayal kinda feels forced in since the Miles/Prowler familial ties are one of the few things differentiating the character from Pete (outside the multiverse shtick) to really stick long term. On related note I do like how they tie the side-mission system, main narrative themes, and ending cutscene together by changing who from Harlem shows up based on what missions you've done. Great subtle way of showing player agency and emphasizing the community protection aspect of the superhero power fantasy I wish more devs did.

Reviewed on Oct 31, 2023


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