(I played the undub patch btw I couldn't take the game seriously in English LOL)

Welcome to my rushed, not proofread review.

I was both scared and excited going into this. I had recently finished Yakuza 0, a game that I frequently think about and appreciate more and more as time passes, and was eager to explore the rest of this series that so many of my friends adore. I was scared, however, of the chance that I’d get scared off by Yakuza 1 due to how much older it was. I mean, I play PS1 dungeon crawlers for fun so I definitely didn’t have much to worry about, but still. I was adamant to play PS2 rather than Kiwami, both because I planned on playing Kiwami afterwards to see the differences, and so that the notorious age gap between K2 and Yakuza 3 wouldn’t strike me as hard as it did many others.
I was quickly surprised at how familiar Yakuza felt. I’m genuinely impressed at how much of the series identity and feel had already been captured by RGG in the very first entry. Running around Kamurocho felt like I was coming home after years, probably just like how Kiryu must’ve felt. Though I will say the side-content wasn’t too compelling. I don’t think I can remember a single substory, though perhaps a part of that is due to me deciding to completely focus on the main quest partway through.
I’d like to talk about that main quest now, actually. It’s pretty decent overall, albeit held back by a multitude of factors. This game is no longer than 20 hours yet it somehow still feels really padded. There are a lot of useless quests throughout the game that make you run around all corners of the map that are very obviously there to increase your playtime, and it always kept me from staying engaged. I thought the story was good though, particularly in the final stretch which seems to be a pattern in these games. It was certainly what kept me coming back to this one.
I don’t think I articulated my thoughts on the combat in my Yakuza 0 review very well, so I’ll try my best to do better here. Yakuza combat, on a systemic/mechanical level is good fun! But the enjoyment of its combat is directly tied to the battle design, which can unfortunately get really poor at many points during this game’s runtime. Yakuza PS2 shines when you’re fighting a small amount of enemies at once, both due to the game’s general clunkiness and because the battle arenas are almost always a little too small for the amount of foes the game loves to throw at you. For this reason, I was enjoying battles the most during the fights against Shimano, for example. It was just a good fun brawl, but I’m sad to say that these fights are in the minority. Most of them are just the game spawning a dozen goons in a tiny-ass room with half of them armed with guns that’ll stunlock you and prevent you from doing anything. Enemies armed with pistols in Yakuza 1 might be the worst ever. I hate them with a deep, burning passion. The combat would be infinitely more fun without them. The ‘difficulty’ in this game barely ever feels like a true challenge, it’s just armed goons who won’t let you make a single move without knocking you down for seconds at a time over, and over, and over, and over, and over, and over, and…. Yeah, I think you get the point. This game’s combat is the definition of hit-or-miss.
Also, I’d like to give a quick shoutout to that car chase mission in chapter 10. It sucked. I hated it. Chapter 10 was the worst part of any Yakuza game I’ve played the controls sucked so bad I wanted to jump off the nearest building like a full swan dive. But I digress.
On the whole, I think this game is decent. It has a cool story and can be quite fun at times. I think it’s aged a lot better than you’d assume, though it definitely has a lot of annoying clunk. This game is held back by a multitude of issues that I don’t think are tied to its age, its more of a general design thing. I do plan on playing Kiwami someday, so I’ll know if those issues ever get fixed then. But yeah, I don’t really have too much to say. It’s just a decent game. Very excited to play Yakuza 2 I hear its #fire.

Reviewed on Mar 23, 2024


Comments