Nice to play a good metroidvania again.
Gotta shot out the jump and spinning top in this for making traversal feel so good, really wasn't expecting that. The parry-centric combat is nice and there's some good platforming and puzzle solving to do.
I ended up just sticking with the starting sword for most of the run time, the upgrade economy seems a bit scuffed and funnels you into sticking with few choices more than it probably should. The movesets dont differ so you have to ask yourself if you want a regular sword or a sword with a colored element swing that will also be more expensive to upgrade.
Some areas got a bit tedious to backtrack, primarily the lava area and the windy area. Both could have used more shortcuts to cut down on having to go in a big circle to get to where you want to go.

Reviewed on May 20, 2024


Comments