Nice to play a good metroidvania again.
Gotta shot out the jump and spinning top in this for making traversal feel so good, really wasn't expecting that. The parry-centric combat is nice and there's some good platforming and puzzle solving to do.
I ended up just sticking with the starting sword for most of the run time, the upgrade economy seems a bit scuffed and funnels you into sticking with few choices more than it probably should. The movesets dont differ so you have to ask yourself if you want a regular sword or a sword with a colored element swing that will also be more expensive to upgrade.
Some areas got a bit tedious to backtrack, primarily the lava area and the windy area. Both could have used more shortcuts to cut down on having to go in a big circle to get to where you want to go.
Gotta shot out the jump and spinning top in this for making traversal feel so good, really wasn't expecting that. The parry-centric combat is nice and there's some good platforming and puzzle solving to do.
I ended up just sticking with the starting sword for most of the run time, the upgrade economy seems a bit scuffed and funnels you into sticking with few choices more than it probably should. The movesets dont differ so you have to ask yourself if you want a regular sword or a sword with a colored element swing that will also be more expensive to upgrade.
Some areas got a bit tedious to backtrack, primarily the lava area and the windy area. Both could have used more shortcuts to cut down on having to go in a big circle to get to where you want to go.