Another pure-concentrate dose of Gameplay similar to [but tonally distant from] Ynglet, truly the Good Stuff. The sensation of the boomerang mechanics really gives this a completely new feel though. It was initially awkward for me, but when I got comfortable with warping and recalling the feeling was truly unlike anything else. And it's, for the most part, impeccably designed. Enemies that seem like useless "fodder" evolve into tools for building up your weapons of destruction; enemy types immediately test your understanding of new gameplay wrinkles, and change up and interact with one another to keep things fresh. The combat in this almost feels illegal for how much adrenaline it provokes effortlessly, and it's wonderful that it's so tightly put together and well-paced.

The final boss is where it kind of lost me though, since I personally don't think it plays to the game's strengths, which is to say that specific spatial awareness in the final room is brutal in a way that I didn't find interesting or fun to overcome. The individual details of the fight are mesmerizing, but there's at least one too many of those details, and I just found it frustrating since the game didn't properly build to it for me. But at the end of the day I don't think it matters too much, for it's still that rare form of joy that excitedly shoots the nerves.

Reviewed on Sep 15, 2021


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