This game lives or dies by how much you can tolerate fetch quests. While most aren't good, Rising has a cute warmth to it. Its small-scale story and level repetition makes it a comforting experience, at least for me, and the mechanics and movement are simple yet refined enough.
Unfortunately, it is also a perfect example of not knowing when to finish, and my 16h run would have been a much more pleasant affair if it stayed around 12.
I liked it for what it was, though those who are not excited for the upcoming main game can skip it without much concern.
Unfortunately, it is also a perfect example of not knowing when to finish, and my 16h run would have been a much more pleasant affair if it stayed around 12.
I liked it for what it was, though those who are not excited for the upcoming main game can skip it without much concern.