I respect this game first and foremost for not babying you -- it drops you (literally) into zombie shopping mall hell and says, "figure it out." All of the mechanics I uncovered in the hours I played were quite cool -- holding books to increase stats; levelling up with survivor rescues and photography; unlockable special moves; the way game-time is woven into progression; etc... And the actual meat of the gameplay -- the dispatching of countless undead through comically varied means, including lawnmowers and umbrellas and mannequins and whatever else you can find -- is awesome. You can tell it's fine-tuned to feel exceptionally hefty. Every swing of a baseball bat, or pole, or dismembered hand feels consequential and releases sweet, sweet brain chemicals.

Where the game falters is fairly obvious. The "boss battles" (for example, the second encounter with Carlito) are embarrasments of design. Much of the world traversal feels too slow for a game that relies so heavily on it. Many of the coolest weapons are made far too difficult to uncover in the early game -- a needless roping off of fun. Finally, as many, many others have mentioned, the entire thing is a rickety tower of escort missions with the stupidest AI imaginable.

But, you know, at the end of the day I think there's still plenty of fun to be had here. There's a ton of genuinely great ideas to mull over, there's that miniature-open-world gamefeel that I personally love, and then of course there's Frank West -- a surprisingly delightful protagonist.

Recommended in spite of its flaws.

Reviewed on Apr 17, 2024


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