Kind of awkward mechanics, puzzles mainly reliant on observation, short, mostly downtime walking. Ehhhh. Coming off the back of playing Viewfinder (and hating it), I feel softer on this game despite not really being that invested in the narrative. That said, I appreciate the artistic vision the director had for this game and I actually do think the Maquette as a set piece is really interesting, and overall was this neat sort of unfolding thing with each element symbolizing evolving parts of the main character's relationship.

While a sort of basic tale about the nature of relationships and self growth (read, shallow but not offensively, just blandly relatable), parts were well delivered, and some of the visual art on display was really fantastic. I'm not sure if all the music was original for this game, but it was pretty good too. I think if you have gamepass and would play something that looks like this have a go; though, I think in retrospect I'd say its kind of middling.

Biggest issues are that objects are clunky and its not much of a puzzle game, more like a "Whoa you gotta like, look at things a different way bro." But the gimmick is you are literally doing this in the game as the main character has to look at things differently in his life. Its a short narrative driven walking sim masquerading as a puzzle game. I think its cute, but unfortunately cute only gets you so far. 50% cute 50% boring af.

Reviewed on Aug 03, 2023


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