Ha ha Pinocchio aside, what a surprising game! The final set of bosses are kind of audaciously difficult for simply completing the game (at least if you're playing a big, dumb Motivity build). I'm unsure how I feel about putting your Sen's Fortress analogue at the very end of the game - smart in that you arrive with the perfect mixture of weariness and cockiness that makes you a sucker for getting shoved off a ledge by some freakazoid, annoying in that the playfulness or humor of the traps is drowned out by that weariness. It feels like the clown puppets that you fight a couple times -- brutal and silly and it seems like they're having a good time even though you're not.

NPC quests all felt a little underbaked, but giving you an indicator that they're ready to advance was a nice quality of life change, though it does lose some of the magic of the opaque, fragile nightmare of a FromSoft NPC quest line.

I might have had even more fun if I'd played around with the weapon customizations, but the number of options is a little overwhelming. I wonder if there's an easier way to communicate how it wants you to engage with that.

Reviewed on Mar 11, 2024


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