"It's another one of those" is a phrase that comes up a lot when discussing open world checklist games with skill trees and Ghostwire: Tokyo sure is another one of those. It being a very urban environment with some amount of interiors is cool but the heavy focus on map markers makes it difficult to feel like you are exploring an area. The combat looks cool and it can occasionally feel great but it's not interesting enough to sustain the amount of time you will spend on it. The three different elemental powers do feel different from one another and show their individual strengths once you've gone down the skill tree. I did quite enjoy the side quests because they do usually lead to a unique interior. There writing isn't bad but it does not do much to make you care about the story or characters. I feel I just don't have much to say about this game. It's OK.

Reviewed on Mar 25, 2024


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