This made me so frustrated i don't even want to write a proper review, i'm going to just say shit and that's it.

This is a Nintendo DS game released in 2006, but the level design looks like a NES game, and i'm talking about that ones that punish you if you are like 2 pixels more to right than you should.

The map is totally useless, the save system is broken and if you finished that without the save assist in the collection, God bless you cause you probably lost all your sanity. Not only exploring the map is confusing and makes you lost, your character is made of cardboard and dies so easily that dying even stop making sense, and that also prejudices one of the most important aspects to me of the Mega Man franchise, the boss fights.

The boss fights either the boss kill you in 3 hits, either you kill the boss really fast. The exception is the Prometheus and Pandora boss fight, i was almost having a stroke in that boss fight and i don't even remember how i managed to beat them, i just remember my vision being blurried cause i was already so tired of that shit, somehow i dodged everything in final seconds of the fight and beated it, since like i said, if you are 2 pixels wrong you are going to get damaged and die really fast.

I don't have much to say aside from that, i like the visual and the music but the characters are kinda boring, i didn't liked any character at all and they didn't grow with me, different from the Zero franchise that even the annoying characters turns to be likeable later. That's probably the most weeabo Mega Man (excluding the gacha one), it was supposed to be a fusion of Zero and X but it's some weird stuff that looks more like a fusion of NES era bullshit, anime and metroidvania if it was designed by monkeys.

Reviewed on Apr 29, 2024


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