This is genuinely one of the most baffling blind spots I've had as a huge fan of JRPGs. I've heard time and time again about how revolutionary this game was for the genre, and I kept trying to pick it up and failing each time. I think initially, nothing really grabbed me about the game save for its' setting. Don't get me wrong; the opening isn't bad, but I have attention problems when it comes to games, if I'm not drawn in instantly, I have to really push myself to get to a point where playing comes naturally. Very glad that I ended up doing that this time around.

For reference, I played this game LOCKED IN this time around; I was playing in a pitch black room off my CRT with no background noise, save for a space heater because landlords are useless parasites. The atmosphere of this game is addicting, which is something I never noticed until I played this way. Midgar's oppressive, looming city contrasted with the dismal and cozy slums that lie underneath are such fascinating settings for the first segment of the game. You really start to get a sense for this world that you're in, you start to get immersed in this setting, almost in a way that you start to believe nothing is outside of this place. Which is why when you finally leave after a half-dozen hours, it's overwhelming. You can go anywhere in this colorful, lively world that starkly contrasts the setting you just got so comfortable knowing. This is genius, because you would think that the characters would react to this in an awestuck way, oohing and aahing at the new scenery, but instead they barely react at all, and instead the burden of those emotions is placed onto you, the player. This is how masterfully the world of FF7 is crafted and woven into the story, it almost makes you forget it's a PS1 game.

The gameplay is rather interesting too. It ranges from really easy, to extremely frustrating depending entirely on one thing; materia. Materia, no pun intended, is the lifeblood of FF7's systems, as it replaces skills and classes from other more traditional RPGs and turns FF7 into a wildly customizable experience. How you use materia what dictates how well things go for you in FF7, and I would argue is what defines it in the genre. Every spell/ability that is commonplace for other RPGs is squished into these slottable gems, meaning you can mix and match playstyles, meaning characters don't fall into one niche and that's all there is to say about them; rather you can choose whatever the hell you want them to be. For instance, I opted for Cloud to be a melee attack bruiser, giving him materia that allowed him to take hits for frailer party members, but he would also launch a counterattack when he endured these hits, allowing him to dish out more melee damage, regardless of if it's "his turn" or not. I gave Tifa a good mix of support abilities and healing, while still allowing her to hit pretty hard, making her kind of like a war monk in other games. My last party member was a pure caster, I gave him plenty of powerful spells and summons to empower him from the backline, whereas some other people opt to make him a physical bruiser. You really can do whatever you want, and it will usually work out pretty well, as long as you have a plan.

The soundtrack is superb, I really don't have much more to say about it than that. There is such an insanely wide variety of tracks that you would be hard pressed to not find something you absolutely adore from this game. The main theme is so fucking spectacular, too. I never got tired of hearing it.

In terms of critiques I have for this game, I would say that I was getting a little frustrated by the gimmicky stuff. If you've played, you know what I mean. Some dungeons are pretty straightforward, but other have some weird shit that kind of just draws you out of the game for a little bit. Nothing that really took away from my experience, but just frustrating to have to learn a new minigame/gimmick for a dungeon every hour or so. I will lend to its' credit, this did keep me on my toes for the duration of the game, but some of the minigames were wildly frustrating if you just didn't jive with the concept well. I would also say that the pacing of the story is a little wonky in Disc 2, I felt like there was a big lull in the middle, especially compared to the breakneck pacing at the start and the end of Disc 2, doing little side-fetch quests felt a little bit like the Triforce Quest from Wind Waker, albeit much much less tedious.

Final thoughts, I am a stupid idiot moron for not playing this sooner. This was one of the most fun gaming experiences I've had in a long while, I felt like a kid again, as that was the last time I've felt such wonder for gaming. I can confidently say that this game rightfully deserves it's place among the monoliths of gaming as a truly influential, masterpiece title now that I have finished it. It is super fascinating coming back to it after playing dozens upon dozens of JRPGs that drew inspiration from this monumental title, and drawing my little thread from those games back to here. This is just one of those games that every gamer has to experience at least once, just to see what all the hype is about.

Reviewed on Apr 17, 2024


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