Final Fantasy VII 

released on Jan 31, 1997
Final Fantasy VII

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Final Fantasy VII 

released on Jan 31, 1997

Set in a dystopian world, Final Fantasy VII's story centers on mercenary Cloud Strife who joins with several others to stop the megacorporation Shinra, which is draining the life of the planet to use as an energy source. As the story progresses, the situation escalates and Cloud and his allies face Sephiroth, the game's main antagonist.


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I think the gameplay has aged well and the game has good enough pacing that it never felt like a slog to get through, despite me getting less patient with some common old jrpg bullshit as I get older.


great world and characters. materia system is good, but the gameplay experience itself is tiring. story is built on a series of interesting plot twists, but lacks cohesion.


don't have much to say that hasn't been said already, it's really damn good although my least favorite of the PS1 FFs


What can I say that hasn't been said about this masterpiece? The story is so perfectly paced and uses the medium of video games to its advantage that it wouldn't be able to replicate in any other medium. There is always something going on and keeping you interested as you travel the world of Gaia. The character arcs are all well done they each tie together so well and makes everyone feel like they're a necessary part of the group. Including Cait Sith 🤣. The combat is still engaging years later. So much customization in the character building and how enjoyable the atbs can get and keep you on edge truly felt like a perfect line between action and turn based back in the 90s. To top off all the greatness we have this presentation that's so good you're not even bothered by the lego like models when you really get into this master piece. This is easily one of the best games of all time and definitely my all time favorite


It baffles me that nostalgia/hype is held up as one of the big reasons why FFVII is so well-liked. It wasn't anywhere near my first FF but is definitely one of the best in my opinion. The materia system was amazingly customizable and let you make the game as easy or as difficult as you wanted. The story was great, but the pacing was the MVP - everyone talks about the 'big reveals', but every new area you visited or every little bit you advanced the story, you would get a steady drip-drip-drip of small reveals that would keep you invested in the game and unable to turn it off. One of the best RPGs for me.


fucking boring game, 'ate rpgs, 'ate japanese games. simple as.