I did not care for cats until like 5 weeks ago, when my girlfriend decided to extend our family (we have a dog and kids) with not one, but two cats. I still have my reservations with those predators and would consider myself a dog person, but it definitely affected the hype (i already had) for this game. Playing a cat is a cool pitch, but this game didn't even need that for me. When you know me, you know that the pitch could've just been: yada yada cyberpunk something. And on that cyberpunk part this game devlivers beautifully. Stray pretty much feels like a polished first party playstation game, just on a way smaller scale and budget. The visuals are absolutely stunning and yet another showcase for the capable PS5. It's traversal and light puzzling sometimes feels a bit like exploring the beautiful environments of an Uncharted game. But it's not just that, the creators clearly saw the potential in the clutteredness and verticality of cyberpunk settings and amplified the great exploration options with giving you the perspective of a stray feline. The world is built with great attention to detail and its an absolute joy to traverse those narrow streets, the insides of buildings and rooftops. I'd go as far as to say that it's predestined to have a place like this ready to be explored by a cat, reminding me of my early childhood memories of stray cats in Istanbul. Stray doesn't do much new, heck it doesn't even do much period. There are passages that feel more like a walking simulator, the engagement with the world and its inhabitants is rather limited, but that is totally fine and also makes a lot of sense (you're a cat, dude). Still, the game manages to create a place with a history, and inhabitants with drives and dreams. The story is heartfelt and cute, but has the right amount of nudge into critical thinking about some of the things it foreshadows. I thoroughly enjoyed my time with Stray and I don't say too often nowadays, but I wish I could've spent more time in it.

Reviewed on Jul 25, 2022


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