turisan25
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Being part of the Backloggd community for 3 years
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One of the games that were released alongside the SNES, F-Zero is a F1-inspired game that takes place in a futuristic world. The player must learn when to throttle and when to slow down to get the most out of the vehicle. There's also a health system, crashing into obstacles or bumping into cars will make you lose HP and you will blow up if you lose them all. You can always try again as long as you have spare cars (lifes). In order to win, the player must finish the final lap on each track in third place or higher. The game's ok for a while but, once you realize how the AI works, you'll realize the game is simply unfair.
It turns out the game doesn't keep track of the runners' actual position on the track, instead the game sets a fixed distance between you and the opponents, which is based on difficulty (the harder the difficulty is, the less distance there is). Basically, the enemy runners will always have a safe distance and will never be further than that distance to you. This means that reaching the first place and running faster won't give a distance advantage, you will always have someone tailing you (which, for some reason, it's Golden Fox). More than staying on the first place and leaving the opponents behind, the point is to not lose speed once you are at the top. If you slow down too much, the other racers will catch up in no time, specially in normal or higher difficulties. This wouldn't be a problem if the game didn't require you to let go of the throttle to get past the turns on the road.
That's not the only advantage the other cars have. As I said before, your car has health points, Well, this rule doesn't apply to them: they have infinite HP. It explains why you can't destroy them and why you never see them on pit rows. However, the actual reason why I scored the game that low is the way the infinite HP and guaranteed position combine together. Since you need to slow the pace to traverse most turns, the enemy will easily reach you and, since they got infinite HP and they will always be at a fixed distance if left behind, they have no problem bumping constantly into you. Sure, you can try to dodge them, but trying to do that requires precise movement on tracks that already require precision against opponents that have nothing to lose. As a result the difficulty curve is artificially steeped, standard difficulty is hard and later difficulties are simply unforgiving
Clearly this game does not deserve to be on the must-play category nor it's good enough to complete it once, guess hardcore fans will forgive that. Only good point I can find is tha Mode 7's false 3D perspective does impress me
It turns out the game doesn't keep track of the runners' actual position on the track, instead the game sets a fixed distance between you and the opponents, which is based on difficulty (the harder the difficulty is, the less distance there is). Basically, the enemy runners will always have a safe distance and will never be further than that distance to you. This means that reaching the first place and running faster won't give a distance advantage, you will always have someone tailing you (which, for some reason, it's Golden Fox). More than staying on the first place and leaving the opponents behind, the point is to not lose speed once you are at the top. If you slow down too much, the other racers will catch up in no time, specially in normal or higher difficulties. This wouldn't be a problem if the game didn't require you to let go of the throttle to get past the turns on the road.
That's not the only advantage the other cars have. As I said before, your car has health points, Well, this rule doesn't apply to them: they have infinite HP. It explains why you can't destroy them and why you never see them on pit rows. However, the actual reason why I scored the game that low is the way the infinite HP and guaranteed position combine together. Since you need to slow the pace to traverse most turns, the enemy will easily reach you and, since they got infinite HP and they will always be at a fixed distance if left behind, they have no problem bumping constantly into you. Sure, you can try to dodge them, but trying to do that requires precise movement on tracks that already require precision against opponents that have nothing to lose. As a result the difficulty curve is artificially steeped, standard difficulty is hard and later difficulties are simply unforgiving
Clearly this game does not deserve to be on the must-play category nor it's good enough to complete it once, guess hardcore fans will forgive that. Only good point I can find is tha Mode 7's false 3D perspective does impress me
The DLC is about retaking towers and branding warchiefs as the Bright Lord, while you learn more about its personality and motives. The twist here is Celebrimbor's playstyle. Although you can't slow time you will make it up for AoE branding and proper use of the One Ring, which means unlimited executions and branding for a time. In contrast with Tallion's more strategic approach, Celebrimbor's gameplay is a power trip, which hastens the pace without sacrificing storyline. Aside from that, the story is just him and Sauron dissing each other. The only DLC you should buy
The DLC carries the same traits of the original game but with the addition of two new beasts on Nurn, so you can play with them, because for some reason WB Games thought everybody liked the game for its fauna. Story is completely inconsequential. Only thing that is good enough is that you can kill enemies with barf