The much-ballyhooed memory inventory is an interesting innovation in the adventure game genre, even if it brings in its own problems with non-obvious interactions, and I admire the story for some of the paths it goes down—particularly with regards to ethics in scientific research—even if the endings undercut that some.

(Also, the [I don't want to put a spoiler warning on this review] is kind of orientalist, despite the game going out of its way to mock orientalism. There's similar "hmm" moments with Anna's childhood. In general, the game's a mixed bag.)

There's a sort of "former condescending nerd, reformed" feeling to a lot of the puzzles, which is definitely on-theme; it's both mildly obnoxious and really engaging, presenting puzzles where the obvious adventure gamey solution fails because the way the actual system you're engaging with works is a little less simplified than it normally would be. The blueprint puzzle made me roll my eyes a little in this regard, but the lab section and the magnet-based take on a wolf, goat, and cabbage-style problem were particular highlights that made me feel more clever for solving them than most adventure game puzzles do.

It's a good, solid game, but you can see the potential for a great one in there.

Reviewed on Nov 03, 2020


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