This game replaces the Charge Shot with a new attack called the Rockin' Arm, and this thing rules so hard. Like, it's a little TOO overpowered, especially with the Clobber Hand upgrade (this turns it into the "Me When I Fucking GET You" attack. It's a little inconsistent in how it activates, it seems; you either have to hold B or mash B to get it to work, and it only works on certain enemies, but it will just start GRIPPING the everloving shit out of whatever it touches and kills it extremely fast) and the Mega Hand upgrade (this one just turns your fist into a weapon like Boomerang Cutter. You just fire your Rockin' Arm at close or far range and it'll bring back ANY item it collides with. Makes a lot of the puzzles to get extra lives and E-Cans a lot easier lol). But it's really fun to use either way.

It's just kind of a shame that I had so much fun messing around with the Rockin' Arm that I never found a reason to use Tango. Really cute cat companion that contrasts Rush as a character, but Tango's just kind of useless imo? He curls into a ball and just follows you around? And then he vanishes when you leave the room. I feel like the game never really put me in a situation where I felt like I NEEDED to use Tango to get through anything the Rockin' Arm or one of the Space Rulers' weapons couldn't handle.

And speaking of, I absolutely need to mention that I'm totally in love with the Space Rulers. Why these awesome characters are stuck behind a Game Boy game very few people probably played and even less finished is certainly a choice on Capcom's part. They're so cool! Them all being themed after the planets of our Solar System was such a unique choice rather than just doing (Thing) Man again. Not that I have a problem with Robot Masters at all, but this game doing something so radically different stood out to me as something worthy of praise. Most of the Space Rulers had really nice weapons aside from Uranus' weapon just being Super Arm. Mercury's weapon being a lifesteal was especially interesting.

And the final confrontation against Sun God was nothing short of awesome. If you asked me to pull out one scene from the entire series as a way to explain what I love about Rock as a character, it's his exchange with Sun God after beating him at the end of this game. It's the perfect summary of his character and what he stands for.

IDK, I love Rockman 4-6, but 6 being about some tournament with the third consecutive bait-and-switch twist villain "oh, it was Wily all along!" as a quick setup for 7's events was really lame. Personally, I think THIS game deserved to be Rockman 6 on the NES. The story, the gameplay, and the characters all deserved better than the Game Boy. At least this game has real support for the Super Game Boy, which means I'm not staring at brown and red the whole game like RMW1-4.

Reviewed on Mar 20, 2024


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