A frustrating title, this. I really liked Boneworks as I apparently have VR legs made of granite; the pure physics interactions and the way the game absolutely rooted you in the world combined with some surprisingly solid shooting and a story that kind of went nuts towards the end created a game which stayed with me for a long while, even if I didn't want to try and jankily shimmy/mantle up another box for a while.

Bonelab tries to follow up from this and it kind of does - the way you can change your body which then reconfigures the scale of the world based on your new proportions is really cool - but the structure of the campaign means that you get that ability, do a short tutorial for each body, then do a longer level that I thought was a tutorial for combining them, then another shorter level and then the game kinda stops. I really mean that too - nothing's resolved and the game basically tells you to download some mods. It's bizarre that they'd get so close and then just stop, especially after the tower finale and then what follows that in Boneworks. It almost feels like a joke.

What's there I again found fun and interesting but it just doesn't feel like it's a complete product yet. Combined with the insane levels of motion sickness triggers, it's a hard one to recommend unless you know you'll be OK.

In terms of performance it was fine. I'd have liked a Quest 3 update to try and smooth some stuff out on the traversal but it didn't feel particularly compromised by the system.

Reviewed on Nov 13, 2023


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