One of those remakes which do a great job of being like how you remember something was rather than just being the same thing with a polish-up. Some great visuals and atmosphere (the HDR in particular excels with the moody, misty visual style), excellent sound and it felt so good to get back to that unique Dead Space combat. Combined with the new visuals, using something like the Force Gun ended up feeling like a new level of violence, cutting pieces off enemies is still as satisfying as ever, and the stomp remains a perfectly realised mechanic. My only real complaint, aside from some wobbly performance at times, as the final boss requiring me to go back a bit and grab some plasma cutter ammo as the weapons I'd been favouring in the back half of the game couldn't hit it at all.

Technically it's a bit shaky on PC which was a shame, but since they improved it a couple of times while I was playing through, I can see them getting to a good place in a few months.

Steam Deck report: It went from literally unplayable on release (it'd crash if you brought up the map!) to very playable at 40hz by the end. On the one hand you lose the impact of the visuals (though it does look very good) but on the other you can really crank the sound on headphones. Well worth a go; my main problem in the end was the fact that the mouse input wasn't very good so I couldn't bind good gyro controls for the aiming.

Reviewed on Feb 07, 2023


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