So this fixes a lot of issues with the original Dragon Quest Builders both mechanically and story wise.

It feels like the story in the first game had very vague reasons for going from one place to another, where the framework built into this one makes it seems more reasonable why you'd go to different islands. And the fact that you're not loosing progress on your main island (and can go back to the islands that you've been to before) is great.

There's a restriction on how much stuff you can carry, but it's so large now that it basically doesn't exist. And maybe it's because I've played through DQB1 before but it never seems to leave you hanging, while still not nagging you as much as DBQ1.

It's often easy to get ahead of the game. It generally handles it well. Like an NPC will have a quest of "oh I need 5 mushrooms" and in getting the quest if you already have 5 mushrooms they'll say "oh you've already got them. Can I have them?"

But sometimes you miss the fact that an NPC is standing next to a wall with a quest, because you've already broken down the wall and moved on, but the game won't throw the next quest at you until you go talk to them (thought the game had glitched out, but no just had to go back and talk to them).

The whole game is effectively a tutorial, with each island teaching you a different focus of the game. And then you take what's new (both items and knowledge) to your main island to make it better.

It's fairly obvious where the story is going to end, though there are still surprises.

The worst thing is how slow the disembodied voices are. You can't press a button to skip through them and they just hang on the screen for far too long. I got the 7 year old to read them and even she had excessive time to do so.

But it's really good. And it's amazing how good some of the stuff other people make is.

Reviewed on Oct 13, 2021


Comments