Bethesda's first-step to bring Fallout into a 3D-space is wild.

Of course there's a lot of consequences inbound with Bethesda's choice. For hardcore OG Fallout fans, the departure of mechanics, style, aesthetic and form is going to be polarizing.

Contrary to Fallout 1 and 2's deserted deserts and Western aesthetic, Fallout 3 sets a different atmosphere. Washington DC is ravaged, with cars, buildings (conveniently arranged as tunnels, heh) and subjects scattered throughout the wasteland. It's pretty, puke-green pretty in-fact, cool and amusing back when it was released, and up to now.

Like other Bethesda games post-Morrowind, writing suffers a LOT. There's a lot of uninteresting characters, morality is contained in a black-and-white space and some of the dialogue is cringe-worthy. Yes, there's some good stuff here and there but they don't really get fleshed-out as much as I wanted it to be. But the game's environmental detail warrants merit (too much detail, in fact, that modern-hardware suffers from its extremity sometimes).

Fallout 3 isn't something that I'd humiliate or mock simply because Fallout New Vegas exists. Rather, I'd rather acknowledge it as a triumph. An innovative soft-reboot that revived a franchise from the brink of extinction, intended for the modern audience, and becoming a blueprint for future FPS power-fantasy games.

Reviewed on Apr 27, 2024


Comments