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Bethesda's first-step to bring Fallout into a 3D-space is wild.

Of course there's a lot of consequences inbound with Bethesda's choice. For hardcore OG Fallout fans, the departure of mechanics, style, aesthetic and form is going to be polarizing.

Contrary to Fallout 1 and 2's deserted deserts and Western aesthetic, Fallout 3 sets a different atmosphere. Washington DC is ravaged, with cars, buildings (conveniently arranged as tunnels, heh) and subjects scattered throughout the wasteland. It's pretty, puke-green pretty in-fact, cool and amusing back when it was released, and up to now.

Like other Bethesda games post-Morrowind, writing suffers a LOT. There's a lot of uninteresting characters, morality is contained in a black-and-white space and some of the dialogue is cringe-worthy. Yes, there's some good stuff here and there but they don't really get fleshed-out as much as I wanted it to be. But the game's environmental detail warrants merit (too much detail, in fact, that modern-hardware suffers from its extremity sometimes).

Fallout 3 isn't something that I'd humiliate or mock simply because Fallout New Vegas exists. Rather, I'd rather acknowledge it as a triumph. An innovative soft-reboot that revived a franchise from the brink of extinction, intended for the modern audience, and becoming a blueprint for future FPS power-fantasy games.

A dumbed-down version of Fallout 4 that has multiplayer components.

While the game suffers from floaty controls, abysmal writing, looting systems and god awful SPECIAL trading packs system, it's no excuse that Fallout 76 has the best map among Bethesda's releases.

Appalachia's diverse biomes, alongside its various flora and fauna, and the sheer amount of details that are scattered in every corner are delightful to see. Yes, the textures are often blurry and your frames are all over the place, but its hard to deny that the game's art direction is really strong.

Multiplayer component is kinda barebones but events and especially the community itself are pretty cool. Plans, or recipes that are required to unlock various craftables, are grindy, but getting them and improving your C.A.M.P's appearance and your character's feels really nice!

Microtransactions are bad, regardless if its functional or cosmetic, no other reason for that.

Overall, I find Fallout 76 as an enjoyable game. I'd like to shit all over FO76, but I find it to be one of the most highly enjoyable 6/10 games that I've played.


Fallout 4 has neither the gripping narratives nor the fun roleplaying aspects of its predecessors.

While it certainly makes FO4 feel lesser than the previous installments from the Fallout series, FO4 boasts one of the best art-direction (and that being a Fallout game being set in the 1950's) and perhaps the best gameplay loop amongst Bethesda's library.

Yes, isometric Fallout and New Vegas are still my top-dogs for the series, but to dismiss Fallout 4? I don't think I can.