“Let’s go back, to a life worth living.”

Thematically speaking, it is hard not to be impressed by what Valkyria Chronicles wanted to achieve with its latest iteration. While proposing to their audience a new chapter after the success of the first Steam porting (because let’s face it, without that the franchise would be very well dead with Revolution being the nail in the coffin), SEGA also went heavy hand on hammering the antimilitarist theme of the series with a new fresh cast of characters in an imaginative brutal campaign set during the well-known Second Europan War.

As per usual, the characters are mostly anime tropes of hot-blooded rebels, humble quiet blokes and various shades of aggressive but cutesy women. The great difference this time is how the addition of side squad stories for the non-main characters helps to expand on each member of Squad E, to brush more detailed personalities and motivations for them to be enlisted and at odds with a war that ultimately none of them wants to be in, for no one likes to murder or to risk their own life if not driven by a greater personal drive.

Which, despite the obvious contradiction of giving the players achievements for killing a large number of enemies, it’s still a commendable effort. Many times, throughout the game, the war is not just painted as a fight for freedom from the Federation viewpoint anymore: by adding, with due reinterpretations, real war episodes such as the winter retreat from the Russian campaigns, human experimentation, suicide attacks and so on, the tone is definitely darker than is previous titles of the series. It is almost graceful to the players to keep the light-heartiness of the characters, in spite of most of everything, to counter the strong subjects at matter.

This does not mean that the characters are unable to perform according to the tone of the events, they all have their breaking points and harsh moments, there is a fair share of melodrama and idealism, but they fit well considering how real and painful some events might appear to those familiar with actual historical war scenarios. After all, it is better to draw a positive meaning from ruthless times rather than cynically accepting that there is no significance to suffering.

Aside from the differences in themes, the gameplay remains mostly untouched but still as strong as it was in the first game: the turn based strategic combat is more versatile now thanks to more Command Points (CP) provided each turn to perform more actions, the promotions to corporal for standard privates to add even more CP and how tanks now don’t cost 2 CP for each time they move. The new Grenadier class is brutal, hard to employ in every situation and extremely overpowered, but well balanced if considering how also enemies’ Grenadiers can give hell to the players’ troops in almost every mission they are present. Hard difficulty in side skirmishes is still as silly as it was before, with any actual challenge replaced by just adding more enemies to each map and leave the players to figure out how to not be wiped out in a couple turns, when the placement is not merely dumb: in one of the last skirmishes, an enemy camp was guarded by three snipers that weren’t blocking the players from capturing it, while also being put behind a cover that hindered their shooting; what was their point exactly?

Features in the headquarters, like the experience point boot camp, the R&D department to upgrade weapons and tanks, the mess hall taking the place of the cemetery for learning new orders, are pretty much left unchanged with maybe more possibilities for characters customization thanks to a larger arsenal of weapons and equippable accessories for extra stats. Orders mechanic are still as exploitable as before and, since the game actively rewards with more EXP and war funds finishing missions in the fewer possible turns, many will be tempted to avoid immersion in the strategical setting in favour of a more one-man-army, blitzkrieg approach for the added bonuses. Which is a shame, since Valkyria Chronicles is still the most similar experience available in the videogame industry to the splendid turn-based tactics of the latest XCOMs.

Valkyria Chronicles is a hard title to recommend, it is very unique to its own genre and since this fourth chapter is on every level, even graphics and game engine, the same as the first one, many players may as well stick to that. Or, they may happily gift SEGA with their money, buy this game and hope for more future development from this series. Certainly, Valkyria Chronicles 4 won’t give anyone something inherently new, notwithstanding the aforementioned differences in plot presentation and themes, but it is still a solid game with enormous potential and open to both a fast-paced and a more relaxed and strategical approach to war games.

Reviewed on Oct 25, 2020


Comments