“Come, gather and bear witness to my opera, now in the making. Its script is the height of cliché, I am forced to admit. And yet its actors are of the finest fold; beyond exquisite. Thus, I believe you will find it enthralling.”

This is a line from a pretty late stage of the game, yet it is for understandable reasons being often quoted to express many of the things that make Dies Irae impressive. For one, the prose is absolutely stellar: if the incredible amount of care put into every line from the English localization team mirrored the quality of the original Japanese release, we are in front of a work that transcends the limit of games directed to a young audience and leads into the realm of actual literature. Each character expresses themselves with fitting and recognizable verbal quirks, their voice acting is nothing short of superb, the insight given to their personalities is of the most eloquent and beguiling kind, certainly if one had to read Dies Irae for one purpose it would be for how well narrated are its characters.

As the translation team discussed, what appears to be a regular plot of bad villains (Nazis, moreover) threating the world hides a deeper layer of meaning where are discussed the fundamentals of its own genre, being so subtlety hidden that, even when the dialogues are close to be so metafictional you could hear the fourth wall shattering, the plot still doesn’t cease its adrenaline rush, nor loses focus. When you think you finally reached the climax, the game goes beyond and a new, more impressive climax is just around the corner, you’ll find yourself jaw dropping while reading some of the most superb over-the-top scenes ever conceived. Whenever ‘Ω Ewigkeit’ starts playing, since its first usage as the title menu theme, you can’t help but feel the blood rushing, the thrill, the awe, being swarmed by whatever is bound next to subvert your every expectation.

Dies Irae is a crescendo that can’t, or rather shouldn’t, be halted, ever, not until the reader has enough understanding of its core content to properly decide if it was impressive or tedious, charming and elegant or uselessly over bombastic. It also the hope for many more similar remarkable visual novels to receive a western release so that, even if it has still a niche of fans, many can rejoice for the wonderful possibilities of the medium.

Reviewed on Oct 25, 2020


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