"The characters only have a few conversations with each other!" pop quiz, in no fewer than 200 words describe the fleshed out and engaging relationships between Garrus and Liara or Astarion and Wyll

"It's so grindy!" unironically skill issue, sorry the combat system expects you to learn it instead of brute forcing the entire game with Big Number

"The stories and characters are boring!" you are not worthy to be a worm in the dirt upon which Primrose Azelhart walks

Okay, so I've been militant about this game as like... 5-10% a joke for years. In seriousness, I can acknowledge it's a flawed gem, especially now that it has a sequel that absolutely transcends it.

But I love the anthology-style story, as uneven as the characters are some of them (see above) are great, the artstyle and especially the music should be the stuff of legends, and the Octopath combat system is simply my favorite for a pure RPG, all time. It has a ton of depth but it's also so punchy and bombastic, the sound design alone on the break and boost mechanics is satisfying on an almost indecent level. There's no dopamine rush quite like fighting a group of enemies, systematically wearing down their shields so that they all break on the same turn, and vaporizing them with a fully-boosted AoE spell. It's a system that's tense and challenging and asks a lot of you strategically, and at the same time routinely makes you feel like a wrathful god if you use all the tools at your disposal and meet those demands. Absolutely peak.

The worst thing you can say about Octopath Traveler is that it's not Octopath Traveler II, but that's a devastatingly cruel comparison to make for most games.

Reviewed on Mar 05, 2024


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