The concept is very interesting, but the puzzle execution wasn't to my liking.

I'm no stranger to puzzle platformers where one hit is instant death, but I couldn't actually get into a lot of the puzzles in this game. By the second world I was already frustrated and annoyed by some of the tighter timing required.

You can turn the entire game speed down, but it's no fun to play in slow motion. You can give yourself more hit points, but that didn't feel right either.

The first boss fight was shockingly hard. There are checkpoints in the fight, but it still follows OHKO rules, and the boss has some of the fastest and most punishing bullet patterns I've ever had to dodge. This felt completely out of place in a puzzle platformer to me.

The aesthetic is cute, and I like the gameplay concept, but the execution of its levels left me wanting something.

Reviewed on May 11, 2022


1 Comment


1 year ago

??? i feel like you're talking about an entirely different game. My experience with the first boss was the complete opposite from yours. The patterns were pretty easy to memorize, as it is the first boss.
Also, you complain about the puzzle design, yet you don't seem to have even finished half of the game... Of course it left you "wanting something", you didn't finish the thing.