westernstyleguy
The Citadel 2020
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
3 days
Last played
April 19, 2024
First played
April 17, 2024
Platforms Played
Feels like a set of ideas being tested more than a finished & cohesive game, in part due to every map using the same 3-5 textures and in part due to the really broad collection of gameplay mechanics. You have a set of stuff hinting towards tactical FPS gameplay like aiming down sights, gun jamming and bullet arcs, alongside some movement mechanics that mostly end up letting you sequence break or outright skip levels, and then a hunger meter which seems to be there mostly for vibes.
To be clear, I do enjoy the really wide net of mechanics, and the gunplay feels great once you get used to it, it's just that a lot of it feels extraneous to the challenges provided by the level design - at least on normal difficulty, you could probably just play it like unmodded Doom and be more or less fine. I'm hoping the followup, Beyond Citadel, ends up feeling more cohesive in that regard.
To be clear, I do enjoy the really wide net of mechanics, and the gunplay feels great once you get used to it, it's just that a lot of it feels extraneous to the challenges provided by the level design - at least on normal difficulty, you could probably just play it like unmodded Doom and be more or less fine. I'm hoping the followup, Beyond Citadel, ends up feeling more cohesive in that regard.