This review contains spoilers

Back on my Metroid grind after taking like a 3 month break.
I enjoyed Dread a lot, combat is probably the best it's ever been, the movement is fluid and super fun to fuck around with, and it's probably the most terrifying Metroid experience I've played so far.
The E.M.M.I. all give off such an intense energy any time you're around them, especially when you're just seeing them and haven't yet figured out what all they can do. Though, I can't say I wasn't a little disappointed when the final one just... died in a cutscene immediately.

The gameplay is cool, liked it a shit ton. The way the game is played, though? Got kind of annoying. I could probably find a better way to word it, but...
One thing that really started getting to me after a few maps was the way it does progression. The game is pretty linear, but not in the way that Fusion did it where you're being told where to go every so often. More often than not, it's them locking up whatever room you're in after collecting a cool new power-up that makes it so you have to head straight for the next elevator. I had several instances where I grab the new item, think 'wow i cant wait to go back and collect some more upgrades with this' only to immediately find out that my way in is just blocked, be it by pitfall blocks, closed access doors, whatever else they could think of. It just kinda sucks having that sense of exploration taken away so quickly so many times.

I still had a good amount of fun, though. All (most) of the 2D Metroids seem to be pretty consistent in quality, I'd maybe put this one just a little over Fusion, a little under Zero Mission. some of those speed booster puzzles were some bullshit though lmao

Item collection rate was 100%, I liked wandering around the map collecting everything after obtaining that final power-up. 8/10 game.

Reviewed on Oct 09, 2023


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