The longer this game went on, the less enamored with it I was. It started off so charming, but the level design started wearing on me pretty quickly.

The game consists of a hub town, a completely empty overworld, and five dungeons. The dungeons are mazes full of monsters and traps, each capped off with a boss.

By the third dungeon, I was getting tired of the level design, which frequently has you flipping numerous switches to unlock doors in other rooms or off screen, with no clear indication what is happening where.

The final dungeon has multiple switches in multiple rooms needing to be flipped in order to open doors, leading to a LOT of backtracking and zigzagging across the map, trying to figure out what was next.

This was clearly a fun project for a few people to have fun playing around in, and I certainly can't fault them this. It was only a dollar, after all, and I willingly put the 3 hours into it.

Reviewed on Jan 06, 2023


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