the invocation of georges bataille at the end of the game nicely sort of reframes everything happening aesthetically here under a portrait of excess. the gunk, the bile, the filth of it all, isn't meant to represent some sort of far off hypercontextualized future, but instead a poeticizing of the now. by dwelling in the now, we're forced to confront the space we've alienated from our day to day. the space of expenditure then inevitably leads to the most abstracted of our reality: death.

beneath all of this though, if that was too much or too little, is a very very competent immersive sim. the care here comes across in the numerous ways you can approach the missions, on top of secrets in maps, weapons and gear. very viable to go brain empty and enjoy the vibes.

no rating

Reviewed on Oct 03, 2022


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