Kirby games are ultimately fairly similar to one another, and they're typically very easy. For those reasons, I feel like I don't have too much to say about this. It's a really solid platforming game where the defining "twist," is that you can copy the ability of many enemies that block your way.

Different abilities in the game feel unique and there's a decent blend of obscure powers, classic favorites, and new entries. The challenges in the game never feel particularly difficult, but I don't think they feel mind-numbingly easy either. It's a general audience and feels approachable to everything, including children. Co-Op is super easy to jumping in and out, and everyone is able to enjoy trying abilities as Kirby. This made it a really fun time to play with my girlfriend.

The extra content outside of the main game is plentiful, but not interesting enough to get me to interact with some of it. Namely the boss rush and the mirror mode, both of which are exactly what they sound like (bosses back-to-back and playing the game again but right-to-left instead of left-to-right) The minigames were very fun however, and I have to give really big props to the Magolor epilogue.

The epilogue chapter was plenty of fun and gives you control over a character with so many awesome abilities that you can further upgrade. The character goes from performing like a wet paper towel to becoming a crazy shooting, teleporting, back-hole opening god. It's a shame that the levels in this were so much shorter and that the campaign doesn't last for more time. By the end of this, I enjoyed the gameplay style more then the main campaign, but I should just play something other than a Kirby game if that's what I'm looking for.

Ultimately, it's a Kirby game. Far from the best one, but a very good one. It's relaxing, super cute, supports some really fun and un-intrusive co-op and is worth playing. An awesome way to introduce people to video games too.

Reviewed on Jun 26, 2023


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