45 reviews liked by wzTK64


I genuinely have no words. This game has become my favourite video game of all time, with the exception of a single visual novel. It set a new standard that I think I'll have to readjust quite a few of my ratings now. It's honestly difficult to even begin describing how I feel about this game, but I'll try.

Reverie is both a love letter and epilogue to the first three arcs of Trails, as well as the prologue to what comes next.

From the homely Liberl, to Crossbell's history of oppression and melting pot of a culture, to Erebonia's oppressive yet fascinating existence. From Estelle and Joshua's journey, to Lloyd's unyielding determination, to Rean's saga. All of that was already settled in Cold Steel IV, but unlike the bombastic, massive battles where everyone (well, almost — sorry, Kevin) from every possible side joined to end the conflict once and for all, Reverie decides to focus on a smaller amount of characters and make them go through incredible character development. That's not to say the stakes are low, though — this is still a JRPG. And so, the game, before the finale is split into three routes (actually just POV chapters but whatever), between which you can usually switch at will.

Lloyd's route, despite being the weakest of the three, is something that his character definitely benefits from. We have seen the SSS fight tooth and nail for Crossbell so many times that they, and other people, have forced expectations onto them. The land of Crossbell has been under constant threat of dictatorship and occupation by multiple parties. They just don't want to leave them alone. In spite of that, though, our guy Lloyd, who would face down the sun falling from the sky onto him and would still get back up, is still Lloyd, and it's hard not to love him for it.

Rean's route is a fitting after-story for the completion of his arc in CS4. While that arc may have ended, having doubts after everything is said and done is natural. It feels very organic and fitting as a character study.

C is a newcomer protagonist, and compared to the other two in this game, is more morally questionable. As someone with a dark past, he bonds with other misfits with complicated backgrounds. It's honestly really difficult to talk about this any further without spoilers, so I won't. But I'll just say that he's incredible.

Making a shorter Trails game split into three routes does wonders for this story's pacing, while at the same time having a wealth of side content. This is probably the best paced Trails game since Azure, and possible ever.

Falcom is at its peak with the technical (or at least until Daybreak/Kuro, wow that game is phenomenal), visual and sound aspects here. This is a very stylised game, with probably my favourite Trails soundtrack, which is saying a lot. Every route gets their own battle themes in a fitting style, such as having the spiritual sequel to Zero's Get Over the Barrier! and Azure's Seize the Truth! in Lloyd's route and Crossbell, as well as C's route's tracks, which blew me away. Not to mention the wonderful OP track. The gameplay is pretty much the same as CS4, but no complaints at that front either, especially since I enjoyed the fights in this one more. Trails was already my favourite JRPG turn-based combat of all time, and this just further cemented it.

While playing this series I was wondering what about it works so well for me. Before starting Trails, I was wondering if a 500+ hour series can even be worth it. Seemed like a series that would not be amazing enough to justify such a lengthy commitment over shorter, yet acclaimed JRPGs.

Trails, when it wants to be, is a masterclass on what you can achieve with characters and world building in a JRPG. Well, of course the several hundred hour long series would have good world building, but it is impressive nonetheless, especially if you're a completionist. I'm not one myself, but it would be a perfect fit if I was. The amount of dialogue NPCs have after any given story event is crazy. And then there's the in-story lore and world. The regions in every game feel completely different, and if you go back to a previous region in a future game, it feels like coming home. Different musical styles, viewpoints, vibes, etc. It's not like Falcom made a carbon copy of Tolkien's world or something — to me, Zemuria is one of a kind. This variety extends to the characters, too. The protagonists of the games so far (Estelle, Kevin, Lloyd, Rean, C) couldn't be more different. Despite being a series with plenty of tropes, it has enough diversity to feel fresh every time. That includes thematically. It's impossible for me not to look forward to what they'll show me next, especially with this behemoth of a buildup. Trails is just special to me. This review I'm writing is longer than my usual ones, but it feels like I can always say more.

It's also impressive but kind of funny how this game doubles as damage control for people's issues with CS4. If you liked CS4, there's little doubt you'll like this a lot. And if you hated CS4, you will probably enjoys this a lot more. This game is as much Cold Steel 5 as it is Crossbell 3, and as someone who's greatly enjoyed both sagas, I couldn't be happier. I will probably do some side content in this game for some time, or maybe I'll take a break. Or maybe I'll just boot up Kuro 1 (Daybreak 1) ASAP. Who knows.

This game marks the end of one thing, but the beginning of another. Liberlian Bracers, Kevin, the SSS, Class VII, it's been a pleasure to witness your journeys. This is goodbye for now, but I'm sure I'll see you again... Someday, somewhere.

This game was so peak it had me cumming fr

I LOVE TRAIIIILLLSSSSSS

Tears in my eyes. cum in my pants, this is peak fiction, the best jrpg i have ever played, real games u dont know about that

I'm sorry for you if I enjoyed this and you didn't.
I love you Arianrhod.

I think there's a lot to be said about The Curse™️ and even though I'm one of the people who thinks it's an interesting concept - it's evident the game really didn't know what to do with it, as it because more and more mindboggingly unclear what it's actually capable of the further the game goes.
It's a really good metaphor for the patriotism Erebonians have; but it gets used as the blame for literally everything despite the game trying to tell you it's supposed to be a devil-on-your-shoulder kinda thing that merely accentuates negative emotions.
No matter how positively you try to approach it, the way it's applied is not great.

That being said, I believe the game more than makes up for it. Once you're aware of the issues it has and focus on the things it does well - you'll find there's plenty of stuff to enjoy.
It took me a replay to really get over my grievances with the game because I was definitely one of those fans that solely looked at it's flaws, but ultimately I still think it's a fantastic conclusion to the Cold Steel arc with a ton of fan-service for long-time fans.

It's not perfect, that's for sure. How divisive it is should make that evidently clear.
But that doesn't stop it from being damn good fun - and at the end of the day, I'm more than satisfied with that.

attack on titan if it was good

CS4 so good when u ain't got a bitch in ya ear telling you it sucks

It's still my favorite Cold Steel game by a large margin and actually played the past game, the experience that this game gives you is immaculate and rewarding.

The whole Liberl and Crossbell coming back after 3 games feels so damn satisfying and pleasing to see them in 3D.

The sidequest of this game is definitely the glow up for me, so much lore behind and i was actually suprised i was even interested at reading it, the curse thing is a thing that really differs from people but i really find it okay overall and how the handled it.

This game shows how much the build-up for 9 GAMES and how they made his one of my favorite of the franchise and how that can apply to rean as well.

BASICALLY I FUCKING LOVE REAN SCHWARZER.