My body was craving a souls-like, and the visuals, reminiscent of Sekiro, did the rest. Surely, I was not expecting a masterpiece, but the game indeed comes out rather bland and half-baked in most of its aspects. It’s enjoyable for the first few hours, mostly thanks to the combat system. Similar scenarios and the exact same enemies get rehashed with little difference for the whole game. My rating could have been slightly higher if the game had been half as long.

While initially engaging with its parry-based mechanics, the combat system loses its edge as the game unfolds. The first bosses pose a satisfying challenge, but the later stages become noticeably easier, especially for those who went through the additional subquests. It's a system that offers a decent level of challenge, but that could have been more consistently rewarding throughout the game's duration.

While the game presents players with the option to utilize spells and customize equipment with special effects, these elements, regrettably, turned out to be disappointingly irrelevant. Opting for the highest-powered gear and mastering the parrying mechanics should be enough to let you win most encounters. Even money and loot end up having little purpose, as you will get disgustingly rich and full of gear without even noticing.

Despite an intriguing art direction in key visuals, the in-game graphics lacked the polish expected, and the level design succumbed to unexpected repetitiveness. The cutscenes are also some of the most uninteresting things I’ve ever seen in a videogame. Poorly directed and atrociously written.

In summary, the game is a decent yet highly forgettable experience.

Reviewed on Apr 30, 2024


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