yagihimesama
Bio
goat princess
29
she/her
4:71 AM Eternal
Shooting game never die
goat princess
29
she/her
4:71 AM Eternal
Shooting game never die
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skunk smell emanating from somewhere nearby and it 100% is your dumb fault. a collective may be at fault. gather around the video computer system and plug an Actually Good Controller in to the video computer system. (SEGA Model No. MK-1653 if you know what's good for you)
I Have Just Mouth And I Must Eat
VCS games of this early-80s era live or die on their absurdities, and Telesys' Fast Food absolutely delivers. the chaos of the late pre-crash north american market is best exemplified by this game about a mouth in a void, devouring unfulfilling sustenance at varying degrees of speed. the movement of the character feels especially bouncy, and that's the mechanics. it it does the one thing it does, and it doesn't feel like it's falling apart while doing it.
i get that people decry these games based on the quality of things released after over 40 years of a zero-sum race to continuously shrink the microprocessor have passed. that's fine, but the sheer joy of showing this dingy 8-track lookin thing that was probably picked out of someone's garbage or left to dust in a closet for 30 years to someone, starting the game and going "That Is The Most Accurate Art I've Ever Seen On An Atari Game" at the same time is something to be cherished. atari games aren't meant for Rodd Toddgers to Totally Play For 24 Hours Straight Just Trust Me Walter Day, they're best experienced socially just because of how bizarre they might be, and fast food is no exception. when you're tired of this after 5 minutes, toss lost luggage in, then toss in whatever you get from the stack of these shits without even looking, get tired of that in 5 min, etc.... all while having a joyous time.
good advice for any person playing any sort of game - video or otherwise: it feels better to laugh at your failure states and learn.
I Have Just Mouth And I Must Eat
VCS games of this early-80s era live or die on their absurdities, and Telesys' Fast Food absolutely delivers. the chaos of the late pre-crash north american market is best exemplified by this game about a mouth in a void, devouring unfulfilling sustenance at varying degrees of speed. the movement of the character feels especially bouncy, and that's the mechanics. it it does the one thing it does, and it doesn't feel like it's falling apart while doing it.
i get that people decry these games based on the quality of things released after over 40 years of a zero-sum race to continuously shrink the microprocessor have passed. that's fine, but the sheer joy of showing this dingy 8-track lookin thing that was probably picked out of someone's garbage or left to dust in a closet for 30 years to someone, starting the game and going "That Is The Most Accurate Art I've Ever Seen On An Atari Game" at the same time is something to be cherished. atari games aren't meant for Rodd Toddgers to Totally Play For 24 Hours Straight Just Trust Me Walter Day, they're best experienced socially just because of how bizarre they might be, and fast food is no exception. when you're tired of this after 5 minutes, toss lost luggage in, then toss in whatever you get from the stack of these shits without even looking, get tired of that in 5 min, etc.... all while having a joyous time.
good advice for any person playing any sort of game - video or otherwise: it feels better to laugh at your failure states and learn.