The technological leap from Quake to II in the span of a year seems evident even 26 years later. But gone is the unique neo-industrial Egyptian inspired atmosphere and in its place a generic sci-fi goo of mostly browns and dumb looking enemies.

Still. Peak shooter game design. Just the perfect blend of guided exploration, puzzles and shooty parts. A Quake in the vein of nuDoom would be hella sick (so long as they don't go all Eternal with it). Games theoretically never got better than this really.

Reviewed on Aug 26, 2023


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