it's fine. it's cute. it kind of has no idea what kind of game it wants to be. there's one too many AAA elements lumped in almost as if they couldn't say no when someone asked "what about stealth?", "what about combat?", "what about a hub world?", "what about collectibles?", "what about side quests and a inventory?". it could have just been a Limbo or Ico esque minimalist linear journey but I guess you can remove the developers from Ubisoft but the Ubisoft from the developers.

I am also just a little sad that it's a game about robots. why feature robots if you're going to humanise them. just use humans. the "lore" just feels childish to me. a lot of Stray reminded me of Kentucky Route Act V, where you're also a cat, roaming around listening to - and soaking in - the lives of everybody in this town. it's very written first, gameplay-orientated second. whereas Stray feels like "okay we got a game where you're a cat, now let's fill in the rest quickly". but hey, they nailed the cat stuff. so good on em. i wish it were in service of something more though.

Reviewed on Jul 23, 2022


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