Haven't finished this game yet. Don't think I need to. I want to. I will. I just don't need to. The plot and story feel inconsequential. It's a little like Doom in that it's all about level design, art direction, gameplay and vibes. Hitman 2 is a game that understands what a game is. It's choice but with limited freedom. A game is only a game when there are limits and rules. Choice in any game is only ever an illusion. Within Hitman 2's constraints you're free to get as creative as you like with the tools at your disposal. When I first started this game three years ago, I tried playing it like a shooter. That's not what it is. It's not quite a stealth game completely either. In my experience it's been a game where you're dropped in these little, beautifully and delicately detailed little environments and forced to blend and observe... and then kill some guys. It reminds me a lot of Snowrunner - you're a guy with a job to do. Feasibly the job could be anything. Agent 47 could be a movie star agent making deals. The artifice of playing as a hitman is but one more disguise the player wears.

I'm not surprised the same studio made Kane & Kynch 2, because that game's highlights to me were also the environments. The storytelling was more purposeful but who knows where Hitman's story will take me. I'm not too sure I'll be bothered it, frankly.

Reviewed on Jul 31, 2023


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