Katana Zero's story is the first I've seen begin to treat psychopathy as the mental disability it is, not just something to gawk at. It does do this through an ultraviolent action game with familiar story beats, but it puts unprecedented emphasis on the very real impairments and vulnerabilities its protagonist faces. This is the first act of a larger narrative (of which Justin Stander has confirmed at least two more acts for), so it's impossible to say if it'll buckle under the weight of such a delicate issue as things get more complicated. All I can say is it feels like it yearns for the same desire for genuine rehabilitation I do.

As a whole, this is a very lovingly crafted game.

Reviewed on Apr 14, 2021


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