It's weird - usually I really enjoy MMO inspired single player titles. Xenoblade is one of my favorite games, for this reason. But CrossCode just doesn't do it.

The game starts pretty strong: combat feels responsive, the story is intriguing (amnesia troupe, but still) and a pretty neat world. That first boss is a great sample of what's to come. The first dungeon is a slice of those that will follow.

The first two chapters are really well done and enjoyable. Unfortunately for me, it went downhill from there. The side quests are pretty uninspired, upgrading weapons and armor requires a pretty extensive grind, and wow the puzzle dungeons are loooong.

Feels like CrossCode suffers from trying to be a literal MMO rather than inspired. I understand that the world of the game is supposed to be an MMO, but that doesn't mean it has to play exactly like one.

Got to Chapter 6 and retired.

Reviewed on Jul 11, 2021


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