I walked into this expecting to really find it annoying, but it was more annoying in a gay way than a diaspora kid way so I felt able to be more lenient towards it. Still, I still find it lacking in having the conversations it needs to have. It’s moulded in the American liberal tradition of diaspora narratives, always ultimately optimistic about the ties that bind us and the motherlands, always finding the right angles where all our identities can be overlaid on top of each other perfectly. Even when this game is critical of the conservatism embedded in much of south asian social relations, it is reductively simplistic - the homophobic parents of one of the side characters are Brahmins who have brought all of their casteism to the new world that they have different plates for non-Brahmin guests! Jala’s, the protagonist’s, parents have historically progressed a generation ahead having eloped in a caste-exogamous marriage which informs how they raised their children. Their homophobia was dealt with in their generation too, with Jala’s aunt’s lesbianism leaving decades of room to have it addressed and sorted out. But this is a cowardly artifice rooted in contemporary anxieties of representation - our families are not violently homophobic satans clinging on to feudal hierarchies or futuristically progressive angels. Our anxieties are a lot more complex. My communist mother and liberal father (don’t say this is a good sitcom setup, I know, I’ve lived it for 22 years, Kerala has a great tradition of comedy of this vein) have always allowed me to do and be whatever and whoever I want, but they are still a pair of 52 year old Indian Gen X-ers. I don’t talk to them about queer issues. I don’t know where to start. I don’t know if their allowance of “what and who I want” extents to being a woman. I wish the game was interested in navigating this complexity instead of black and white depictions of south asian conservatism and progressivism. It reads very much like a “we don’t want to scare off a white liberal audience with a more nuanced engagement with the baggage of history”, and every time the game dips into “haha Asian parents am I right” humour I wanted to destroy the state of california.

On the flipside, and maybe this is what they were going for, Jala is a perfect fantasy. She is absolutely what people like me wish to be. Aside from the whole being a life-ruining mess for everyone part. She’s empowered, confident, supported by everyone, effortlessly cool. It is absolutely good that we have a game with a protagonist like her, as much as I can be critical of what that game is.

There’s a part of this game where Jala is criticised for choosing “the pleasures of the imperial core” over family and tradition. While the character suggesting this serves an antagonistic function, they are still suggested to be making a correct assessment. But Jala is a Tamil Brahmin whose family lives in Bangalore. The imperial core is where she is minoritised and racialised. The “pleasure of the imperial core” she has access to is queer struggle, not burgers and milkshakes. It’s a much easier struggle than what she’d face in the motherland, but it’s not easy, especially with this game’s weird anachronistic 90s setting. It just appeared so strange to me that such an idea would pop up in this game at all, and so evidently shows the game’s frustrating crisis in managing an original, personal story and the monomyth of asian diasporic narratives.

Reviewed on Nov 14, 2023


2 Comments


5 months ago

The whole time I was playing this game I was like "I wonder what this is like for someone these characters are meant to represent" so thanks for taking the time to write this up!

Even being extremely ignorant of most of the subject matter, the "imperial core" line stuck out to me as well, though I could never have articulated why as well as you did. I think part of the reason it cut through my fog of cluelessness was because sociopolitical contexts felt more like a setting in this game than a subject. It paints with a broad brush which to me read as essentially burlesque for a lot of its run.

I was also initially bothered by how the game brushes up against so many issues without really exploring them, but I kind of made my peace with it because it's about a clueless young person who makes a lot of bad choices. Trying to be sensitive of the fact that I'm closer to your parents age than to yours haha but my memory of being young is that I saw the world with very little nuance. To me the presentation on a graphical, gameplay, and writing level all leaned in to that sort of "immature" worldview (not in a strictly negative sense, but in the sense that she's still learning about herself and her world).

I would also love to see a narrative that engages in a more nuanced way with the baggage of history, but I also don't think it's a bad game for not being that. I feel like for the scope of the project and size of the team they told an effective story about being young, making good and bad choices and personal growth. But I also think it's safe to say cultural representation was a goal, and if you're at the exact intersection they're exploring and don't feel represented, I can see how it would feel like a big miss.

Anyway I wasn't trying to contradict you or anything; I mostly wanted to say I appreciate hearing your perspective and you did a great job explaining it. Thanks!

5 months ago

@cowboyjosh

sorry i saw this comment a while ago and wanted to respond but didn't have time. thank you for your contribution :) please feel free to contradict me, i would never want to hold a monopoly on opinion based on my identity. well at least in terms of talking about video games at least!

i generally agree with what you've stated, and im a bit of the opinion that considering most of the developers on this project would be millennials, it can be read as a vicarious fulfillment of their personal expression, and i would be cruel to deny them that. i just hope that now that we've gotten games like this and venba out, we can move ahead with something more critical and discursive about identities and their contradictions.