Abomi Nation

released on Jul 28, 2021

Abomi Nation is a monster-collecting roguelike RPG. Every new save file will create a totally unique version of Abomi Nation and provide different Abomis for you to find. You can battle with them, play games, and watch them bond with each other as your adventure unfolds in a way totally unique to you!


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This is a game that has a lot of good, and a lot of bad, which turns it into a mediocre affair. I like the idea of turning the Nuzlocke challenge of Pokemon games into a rouge-like RPG, however, this game falters in fleshing out the unique aspects of a rouge-like game.

A perfect example is that each game section has a level cap your team can reach. The level is team-wide and not individual which is a great change from Pokemon. What the game doesn't change is the need for grinding your team up. When you enter the boss challenge of each section, you are not allowed to leave until all enemy teams are beaten. If you forget to buy an item, or level up your team, tough luck. And one loss means back to the start of the game (unless you turn off Permadeath mode).

This incentivizes you to grind your team up and think about every fight you enter, but the next issue is that each run of the game is randomized. Therefore you will never know what each team is going to be packing. On top of some unlucky moments that you can experience, this game can be completely stacked against you.

My biggest complaint is that this game doesn't reward you for multiple playthroughs. Most rouge-likes will give the players ways to make future runs easier, something like new weapon types or passives in Hades, yet this game doesn't offer any of that. You do get currency to unlock different Abomi forms to have on your party, or new areas to explore randomly, but that is it. There is no way to augment your experience outside of the initial options.

With all that said, this is a standard Pokemon Clone. The type chart has been streamlined to be much easier to understand, each type has a debuff that makes sense for their attributes, and the mana system makes this game more engaging than the traditional PP system. I also love the simplistic, almost children's pop-up book, art style of this game. It gives off a type of whimsy that kids would like.

This is an average game, with some great ideas not brought to its full potential. I can recommend this game to gamers who want a challenging experience, but other than that I would recommend waiting for a sale or looking at something else.

Setzt das Konzept der Pokemon Nuzlocke-Challenge als eigenes Spiel um. Zwar finde ich weder die Kreaturen besonders ansprechend oder die Welt sonderlich interessant, dennoch wurden einige clevere Entscheidungen beim Entwerfen des Spiels getroffen.
Die Handlung ist sehr simpel und die Dialoge wiederholen sich sehr schnell, trotzdem muss ich anerkennen, dass man zumindest genau wusste, welche Thematik man ausführen möchte und das Pacing mit dem Bossfight in der Mitte des Spiels und dem großem Finale am Schluss hat mir sehr gefallen. Mit etwas mehr Expertise sehe ich da großes Potential.
Kampfsystem ist solide, unterscheidet sich allerdings auch nicht groß von Pokemon. Die Besonderheit in dem Spiel ist, dass zwei weitere Kämpfer auf beiden Seiten mit auf dem Feld sind und von bestimmten Angriffen getroffen werden können (außerdem schreitet Verbrennung und Gift weiter fort und Statusveränderungen bleiben erhalten). Ich hätte mir in der Hinsicht nur mehr Angriffe gewünscht, die damit auch Interagieren.