Akka Arrh

Akka Arrh

released on Nov 11, 2022

Akka Arrh

released on Nov 11, 2022

Akka Arrh is a previously unreleased prototype game created 1982 for the arcade. It saw it's first release in 2022 as part of the the Atari 50: The Anniversary Celebration.


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Played as part of Atari 50.

Literally just another shooter. Never got released back in the day but it's really not spectacularly good or bad, it just is. It exists! You spam attacks for a while and then you die. It's giving Nothing

Cool in concept, but a bit rough in execution. I like the emphasis on zooming the camera in and out, depending on where the swarm of enemies are at.

Also, what the hell is up with the name?

I do like this a fair bit conceptually, switching between the zoomed in and out perspective, it doesn't work that well in practice, but maybe that's cause it's too simple by today's standards.

Akka Arrh - For a prototype with a simple design it's very funny, it's a bit cheap in terms of how it usually is unfair on how it kills you, you essentially have to prioritize the exterior so that enemies don't attack your interior.

The way the game works is usually every level is 3 waves of different enemies, that prioritizes you killing them.
You have to kill as many on the overworld as possible as if they enter your field of range, you quickly have to zoom into where your cannon blaster is and shoot the enemies within your base, while being protected by a mini barrier that can be shot off by the enemies.
It can get pretty hectic, but it's an enjoyment non the less. It is an average experience because even thought it does get tougher, you can kind of see that it's very repetitive and once you get the pattern of play, it'll be pretty easy until the games starts to be cheap. Still fun, but not something I'd actively play.

Played on ATARI 50

Very strange one, feels half baked. You can tell why this one never quite made it.

A cool twist on an arcade shooter that alternates through two main mechanics: Shooting big zones at faraway threats and zooming in when danger close. The enemies are pretty fast so expecting to be zooming in a lot but I can say it's interesting this never saw the light of day until now.