Amazing Katamari Damacy

Amazing Katamari Damacy

released on Dec 17, 2017

Amazing Katamari Damacy

released on Dec 17, 2017

Roll your Katamari into a ball of galactic proportions in this cosmic endless runner. Help the Prince in this amazing adventure, collect thousands of objects, and team up with your royal cousins on a mission to restore the galaxy. Rush through lovely levels and help the King of All Cosmos to win back the Queen’s heart. Oh, and save the universe from impending doom!


Also in series

We Love Katamari Reroll + Royal Reverie
We Love Katamari Reroll + Royal Reverie
Katamari Damacy Reroll
Katamari Damacy Reroll
Tap My Katamari
Tap My Katamari
Touch My Katamari
Touch My Katamari
Katamari Amore
Katamari Amore

Released on

Genres


More Info on IGDB


Reviews View More

subway? they turned katamari into subway? fuck you

it also has good music, at least.... but they didnt try to make any new songs and have instead used damacy's which makes me so mad

got damn

Como um infinite runner de celular, ele até tem personalidade (mesmo praticamente morto e fora das lojas) e a mecãnica de crescer o katamari dá uma progressão interessante para cada partida.

Como um jogo de Katamari, é provavelmente o mais medíocre que a série pode chegar, uma casquinha bem rasa da maravilhosidade de Katamari Damacy. É muito triste.

While aesthetically nice, Namco managed to make Katamari insanely one-note and monotonous, down to the irrational decision to have just one single song during gameplay.

That's about all there is to say, lol. Bad game, even for free junk.

Transcript of a text conversation with my gf...

April 4, 2019, 12:04 AM

>> Decided to try playing Katamari “against the grain” (as [Walter] Benjamin would say) and aim to get as many coins as possible while getting as few points as possible

>>Check out these C H O N K cousin balls...
https://imgur.com/a/jPXKrvM

>> Apparently the game isn’t as linear as I thought - if you don’t get big enough, each little area turns into a loop and it won’t let you leave until you get big enough to be able to pick up the smallest objects in the next area

>> But the “cousins” are way oversized visually compared to how much actual growth they give you in terms of game mechanics, so they just pile up until they fill the whole screen - hence the chonky boys above

>> It makes it harder to see what you’re doing, so it gets easier to “mess up” and pick up actual objects (giving you points) - but even though they take up graphical space, only the actual Katamari ball counts in terms of game mechanics - if the cousins stuck to your ball touch things, they just pass right through them - and eventually if you’re able to pick up enough cousins you’re able to advance to the next “scale” or whatever without picking up any actual points-granting objects

>> It would be really really hard and probably take hours, but theoretically at least I think it would be possible to reach the rainbow bridge stage while getting zero points

>>> Hahahaha holy shit

>>> You’ve ascended

>>> to True contrarian Gamer levels

>>> I support this


>> Anyway I’m thinking I should drop out of school, practice this all day until I’m skilled enough to achieve this, and then make a 10 hour long play through video and become YouTube famous