Introducing Assassin’s Creed Liberation HD, the striking chapter of the pre-American Revolution Assassin’s Creed saga which arrives for the first time on HD consoles and PC. With improved gameplay, a deeper story, and HD graphics, Liberation is an immersive and full Assassin’s Creed experience.
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THE FULL ASSASSIN'S CREED EXPERIENCE ON THE GO, unfortunately
You WILL tail 500 people as slowly as the human construct allows.
Stealth missions! With stealth mechanics from the early 90s where an enemy will see you through a wall, so you hide in a pile of hay for eight seconds prompting the population of a village that watched you enter the hay to forget you were ever there.
On the bright side, exploring the open world is a BLAST... in two minute increments because the game keeps thinking you want to jump off the 50 foot building you're on so the sickest parkour sequence you've ever seen will abruptly end as you randomly dive to the right into concrete next to a horse whose legs are glitched into the ground
For real though, the setting FUCKS. Beyond the more traditional city area is some of the most unique environments in the franchise, home to this game's most memorable moments.
Free running across the decrepit branches of a rundown bayou into a dive to the murky swamps beneath, only for a fucking CROCODILE to burst through the mud and chomp at you. Lurking through a centuries old temple, hopping over crumbling chasms and wading through flooded caverns to unearth the city's greatest secrets.
The most 8/10 Uncharted spinoff you've ever played is buried somewhere in this game, and it's a shame most of the game focuses on emulating its console peers when it shines brightest molding its own identity.
The story is especially unique, in the sense that it ignores all forms of good storytelling. WHAT THE FUCK IS GOING ON. Characters come and go from the story at complete random. ENTIRE PLOTLINES come and go from the story at complete random.
Half of the characters aren't characters, like their entire personality is "they talk cryptically", so you sit through a cutscene of some voodoo person talking about voodoo, then tail some random slave owner who never appears again, then hear about voodoo some more before the voodoo person is also never seen again.
After finding a holographic projection in 18th century Louisiana, I knew this story wasn't for me.
You WILL tail 500 people as slowly as the human construct allows.
Stealth missions! With stealth mechanics from the early 90s where an enemy will see you through a wall, so you hide in a pile of hay for eight seconds prompting the population of a village that watched you enter the hay to forget you were ever there.
On the bright side, exploring the open world is a BLAST... in two minute increments because the game keeps thinking you want to jump off the 50 foot building you're on so the sickest parkour sequence you've ever seen will abruptly end as you randomly dive to the right into concrete next to a horse whose legs are glitched into the ground
For real though, the setting FUCKS. Beyond the more traditional city area is some of the most unique environments in the franchise, home to this game's most memorable moments.
Free running across the decrepit branches of a rundown bayou into a dive to the murky swamps beneath, only for a fucking CROCODILE to burst through the mud and chomp at you. Lurking through a centuries old temple, hopping over crumbling chasms and wading through flooded caverns to unearth the city's greatest secrets.
The most 8/10 Uncharted spinoff you've ever played is buried somewhere in this game, and it's a shame most of the game focuses on emulating its console peers when it shines brightest molding its own identity.
The story is especially unique, in the sense that it ignores all forms of good storytelling. WHAT THE FUCK IS GOING ON. Characters come and go from the story at complete random. ENTIRE PLOTLINES come and go from the story at complete random.
Half of the characters aren't characters, like their entire personality is "they talk cryptically", so you sit through a cutscene of some voodoo person talking about voodoo, then tail some random slave owner who never appears again, then hear about voodoo some more before the voodoo person is also never seen again.
After finding a holographic projection in 18th century Louisiana, I knew this story wasn't for me.
Interesting title full of unique ideas, but lacks the effort that would've made those ideas actually cool. It's clear that the dev team weren't given the budget required to make this game special, probably cause Ubisoft saw it as just a portable side game, which... yeah it kind of is. Also the fucking letter opening and the whole light shit never worked, I swear the Vita could've been a 10/10 console if the first party titles didn't try to force in these annoying gimmicks.
Corto, contenido bloqueado debido a bugs y en general, insatisfactorio.
Le tenía muchas ganas debido a la protagonista, que nos permitía experimentar un punto de vista distinto a los juegos anteriores, pero ni con esas me pudieron dar un juego que me supiera bien.
Me apena mucho. Ojalá le hicieran una revisión como se merece.
Le tenía muchas ganas debido a la protagonista, que nos permitía experimentar un punto de vista distinto a los juegos anteriores, pero ni con esas me pudieron dar un juego que me supiera bien.
Me apena mucho. Ojalá le hicieran una revisión como se merece.