Assassin's Creed Revelations

Assassin's Creed Revelations

released on Nov 14, 2011

Assassin's Creed Revelations

released on Nov 14, 2011

Assassin's Creed Revelations presents the most immersive experience available in the series to date and the culmination of Ezio's adventure. In Assassin's Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Altair, on a journey of discovery and revelation. It is a perilous path - one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region. In addition to Ezio's award-winning story, the acclaimed online multiplayer experience from Assassin's Creed Brotherhood returns; refined and expanded, with more modes, more maps and more characters that allow players to test their assassin skills against others from around the world. The latest chapter in the Assassin's Creed saga also includes revolutionary gameplay, allowing players to manipulate the construct of Desmond's memories and the Animus to decipher the mysteries of his past and gain insight into the future.


Also in series

Assassin's Creed III: Liberation
Assassin's Creed III: Liberation
Assassin's Creed III
Assassin's Creed III
Assassin's Creed: Recollection
Assassin's Creed: Recollection
Assassin's Creed: Multiplayer Rearmed
Assassin's Creed: Multiplayer Rearmed
Assassin's Creed Brotherhood
Assassin's Creed Brotherhood

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My Favourite Game Had So much fun with it finished it more than 50 times

Evitati con una botta di fortuna il bug del trofeo dei libri.

I never played Revelations when it came out and now I know what a huge mistake that was. It really resonated with me. While maybe a bit too short overall, I think it easily has the best gameplay in the Ezio trilogy and the same goes for the top tier soundtrack. You can really feel the writers love and care for its world, story and characters. Ezio and Altair are so well written here and their conclusion is perfect.

Constantinople is a great parkour playground (maybe the best), the addition of ziplines is cool an all but the introduction of the hook blade, is just genius. It's really nice of the developers to throw Ezio a bone in his old age, extends grab ledge range and speeds up building ascents without completely compromising parkour gameplay.

The AC 1 to Revelations parkour system never even reached its full potential. After this they started simplifying parkour in AC 3 and then never looked back, they didn't try to make a great system even greater but rather reinvent a wheel that was never broken by simplifying it to oblivion, killing any creativity and freedom these games had.

It just leaves a bittersweet feeling knowing this was the peak of Assassin's Creed and always will be...unless Ubisoft finally get a clue. (they won't)

Also, the gameplay in Desmond's Journey and The Lost Archive can absolutely get in the bin